Catch the Play
A daring adventure? A heart-breaking affair? A ghastly drama? The theater holds many stories to share! What will this play bring to the ever waiting audience tonight? Don't miss this enthralling show and catch the play!
Instructions: Left and Right Arrow Keys/ A D to move left and right. Left click to shoot. Space bar to Jump.
Created for Trijam #50: Not The Game You Think It Was. All assets were self-created. Note: The project exceeded the three hour expectancy.
Comments
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Really fun jam game, very well done. Lots of great polish, I adore how the objects wiggle when hit and fall off screen in their arcs.
Just hotfix it to make the barks white! You still can't see them on the dark background! And maybe you could add some extra context-sensitive input prompts to remind people how to bark and control the game.
Otherwise just keep making games, and upload all the games you have done already to itch!
Fun game! I like the art style. It all fits together really well. The dog bark to get rid of the cats is a nice touch. Well done.
your game is amazing, good job!
Loved the project! The art and music are great. I think you could have fulfilled optional requirement by using both mouse buttons for jump and shooting.
10 kitty cats out of 10
P.S. I reached the end, but still lost. :D
Thanks for the feedback! I'll put more thought into how the controls affect gameplay in my future games. Also, sorry to hear that it put you at the lost screen anyways.
That's awesome! Great job!
The sprites and animations all came out wonderfully!
The beginning screen genuinely caught me by surprise and made me laugh. Love that.
Did you make the music too!? There's a lot here!
Short but sweet, best way to do it.
Really great work, so awesome this is playable in-browser. Because it's small and simple, the load time was quick too, which is great.
Thanks Gunnar! The sprites and animations did take me a while to create, especially since this was my first self project working with Unity's animation system. Also, I did in fact make the music myself. I just went with a simple repeating melody with some variance. Glad to hear such positive feedback!
Dang that's really good! Nice job! The music is really solid, and the animations are really are quite excellent. It's very impressive you did all of this in such a short time.
I just replayed it, and learned that my cute little dog mount can bark to scare away the cats which I didn't find before... The bark text is funny, though you can't really see it with the black text on the dark background. It would've worked better with some white text. Always make sure to use contrasting colors so everything can be seen. This dog bark attack revealed a ton more polish to the game too... How the cats fall off the screen when hit, really excellent... And I'd especially like to call out how the traffic cones and hurdles and trash cans animate when hit to show that it registered but didn't knock it over. That's a really pro move, gives feedback to the user, nice little animation, gets more movement on-screen, good game feel. Great job with that.
However, that bark attack and the nice polish related to it belies something important: I didn't know that whole part of the game was there, and I didn't need it to beat the game the first time. It sucks when you part hard work into something, but no one ever finds it in your game because it's squirreled away and unobvious. It wasn't clear to me at all that I needed to use the mouse for the running bit, it seemed like a keyboard-only section. This can easily be fixed with a little text/icon pop-up that says to "Mouse Click to Bark" that goes away only after I click. But I'd recommend also making your mechanics required in gameplay in some respect. For example, there could've been a massive fat cat (just the same art scaled up would've been fine) that my doggo couldn't jump over, and required me to use the bark to progress. Make sure your work can't go unnoticed, especially when you do such a great job polishing it like that.